CoPlay
"A platform for managing fleets of gaming consoles, user accounts, and subscriptions for pediatric hospitals -- essentially an MDM for Xbox devices and managed gaming subscriptions."
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$6,000 MRR in 2025, with projected doubling to ~$12K MRR in 2026
coplay.io
Maker:
bradyriddle
$6,000 MRR in 2025, with projected doubling to ~$12K MRR in 2026
Marketing Channels
Primary
Direct sales to hospitals
Healthcare/pediatric hospital sales likely involve direct outreach and relationship building
Secondary
Hacker News
Shared project in side-project thread
Ongoing
Slow organic growth
Creator describes 'slow but steady growth' over 3 years since launch
Growth Levers
- Expand from pediatric hospitals to other healthcare facilities with patient entertainment needs (rehab centers, long-term care)
- Partner with Xbox/Microsoft and hospital gaming charity programs (like Child's Play) for co-marketing
- Present at healthcare IT conferences (HIMSS, CHIME) to build credibility and pipeline
- Create case studies showing patient satisfaction improvements and IT time savings
- Explore managed subscription bundling to increase per-hospital contract value
First Customer Strategy
Launched CoPlay approximately 3 years ago targeting the niche intersection of gaming console fleet management and pediatric healthcare. Growth has been slow but steady, suggesting direct sales and relationship-based acquisition with hospital IT departments and child life programs.
Pricing Insight
No specific per-unit pricing mentioned. $6K MRR across pediatric hospital clients suggests enterprise-level pricing per hospital or per-console fleet.
Key Takeaways
- • Niche B2B products serving institutional customers (hospitals) can achieve meaningful MRR with slow, steady growth
- • MDM-style tools for non-traditional devices (gaming consoles) represent underserved markets
- • Healthcare-focused products benefit from long customer lifecycles and institutional budgets
- • Patience with B2B sales cycles (3 years to $6K MRR) is necessary in institutional markets
- • Products at the intersection of two domains (gaming + healthcare) face less competition
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